Grepolympia 2016

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As decreed and ordained by Zeus himself: Let the Games begin!


Grepolympia

Traiti experienta jocurilor olimpice din Grecia antica prin intermediul Grepolympia. Exista patru evenimente organizate care se vor desfasura timp de 3 zile fiecare din 25 Octombrie până pe 7 Noiembrie 2016. La fiecare eveniment veti avea la dispozitie un atlet pe care sa il antrenati in fiecare zi si sa il inscrieti in competitii. Premiile pentru participare sunt laurii, acestia putand fi comercializati la Magazin pentru resurse in plus, puteri divine sau alte efecte. Cei mai buni atleti vor castiga efecte unice la finalul fiecarui eveniment. Pentru a fi cei mai buni si pentru a fi in top, trebuie ca atletii vostri sa invete abilitatile necesare pentru a castiga prin utilizarea punctelor de antrenament.

Discipline

Saptamana 1 Saptamana 2 Saptamana 3 Saptamana 4
Hoplite Race.png Întrecerea hopliţilor Archery.png Tir cu arcul Javelin Throw.png Aruncarea suliţei Chariot Race.png Cursă cu care de luptă

Antrenamentele

Pentru fiecare eveniment aveti la dispozitie un atlet pe care il puteti antrena. Pentru a face asta, aveti nevoie de unitati (terestre sau mitice). Puteti utiliza pentru antrenament orice tip de unitate terestra din orice oras dar atentie – unitatile folosite pentru antrenament vor disparea definitiv din orasul respectiv.

Baza de Antrenament ofera doua spatii de antrenament gratuite si alte doua pot fi achizitionate pentru a cate 100 de monede de aur respectiv 200 de monede de aur. Aceste sloturi rămân active pentru toate disciplinele. Numărul de unități care pot fi instruite în fiecare slot este limitat, iar acest lucru duce la timpul de formare, acesta fiind de 1,5 ore pe slot.

Odata ce atletul a inceput antrenamentul acesta nu poate fi anulat si nu primiti trupele inapoi, deci ganditi-va bine inainte de a folosi o anumita unitate. Unitatile folosite pentru antrenament vor oferi atletului vostru puncte de antrenament, fiecare dintre ele oferind un o suma diferita de puncte.

Tabelul de mai jos va ofera informatiile necesare despre fiecare unitate si punctele de antrenament primite in schimbul lor. De asemenea puteti folosi monede de aur pentru a permite atletului vostru sa se antreneze cu 20% mai eficient in termen de 12 de ore. Acest lucru va permite sa acumulati mai multe puncte de antrenament decat de obicei.


Unitate Întrecerea Hopliţilor Tir cu arcul Aruncarea suliţei Cursă cu care de Luptă Toate Competițiile
Puncte/Unitate Puncte/Unitate Puncte/Unitate Puncte/Unitate Limită Unitate / Slott
Sword 40x40.png 112 93 93 93 22
Slinger 40x40.png 102 123 112 102 20
Archer 40x40.png 102 131 112 102 20
Hoplite 40x40.png 152 117 152 117 18
Rider 40x40.png 373 373 373 410 6
Chariot 40x40.png 497 497 597 646 4
Divineenvoy.png 375 312 312 312 7
Uz1.png 3824 3476 3476 3476 1
Uz2.png 3890 3890 3890 3890 1
Up1.png 4134 4134 4134 3757 1
Uh1.png 2937 2937 2937 2937 1
Uh2.png 3094 3094 3094 3094 1
Ua1.png 2837 3687 2837 3120 1
Ua2.png 3159 3159 3159 3791 1
Uhades1.png 3476 3476 3476 3824 1
Uhades2.png 4142 4142 4142 4142 1
  • Valorile punctelor de antrenament variaza in functie de viteza de joc a lumii (formula: puncte de antrenament / viteza de joc).
  • Numarul de unitati valabile pentru fiecare spatiu de antrenament este de asemenea in functie de viteza lumii (formula: unitati * viteza de joc).

Aptitudini

Sunt 3 aptitudini pentru fiecare eveniment pe care atletul vostru le poate invata. Scopul vostru trebuie sa fie acumularea unui numar cat mai mare de puncte de aptitudine intr-un timp cat mai scurt si de a le distribui catre diferitele aptitudini existente. Este singura modalitate prin care atletul vostru poate excela. Pentru fiecare 1000 puncte de antrenament obtineti 1 punct de aptitudine.

Eveniment Intrecerea hoplitilor Tir cu Arcul Aruncarea sulitei ntrecerea carelor de lupta
Set abilitati Viteza, Putere, Rezistenta Acuratete, Precizie, Concentrare Tehnica, Impuls, Putere Aruncare Control, Putere cai, Rezistenta
  • Nota: Avand in vedere ca exista un set diferit de aptitudini pentru fiecare eveniment, punctele de antrenament obtinute in urma fiecarui eveniment se vor reseta dupa incheierea acestuia.

In cazut in care distributia punctelor de aptitudine nu va convine, le puteti reseta pentru 50 de monede de aur. Acest lucru va permite sa gasiti formula optima de distribuire a acestora astfel incat atletul vostru sa exceleze in disciplina dorita.

Competition

Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

Laurels Hoplite Race Archery Javelin Throw Chariot Races
40 0 - 1199 m 0 - 39 pts 0 - 44 m 0 - 2499 m
50 1200 - 1499 m 40 - 49 pts 45 - 49 m 2500 - 2999 m
55 1500 - 1799 m 50 - 59 pts 50 - 54 m 3000 - 3499 m
60 1800 - 2099 m 60 - 69 pts 55 - 59 m 3500 - 3999 m
65 2100 - 2399 m 70 - 79 pts 60 - 64 m 4000 - 4499 m
70 2400 - 2699 m 80 - 89 pts 65 - 69 m 4500 - 4999 m
80 2700+ m 90+ pts 70+ m 5000+ m

Rankings

The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.

For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated.

Rewards

In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.

Player Rewards

Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.

Alliance Rewards

At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.

Event Reward Effect
Hoplite Race Olympic torch.png

The Olympic Torch

Grants up to +20% defensive bonus in all cities

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Archery Olympic acumen.png

Olympic Senses

Grants up to +40% battle points

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Javelin Throw Olympic merchant.png

Olympic Merchant

Grants up to +40% resource profuction

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Chariot Races Olympic sword.png

The Olympic Sword

Grants up to +20% attack strength, land or naval

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Shop

After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:

Item Price Description
Unit training boost archer.png

Archer Reinforcement V

30 Laurels Your city will continuously receive Archers
Unit training boost hoplite.png

Hoplite Reinforcement V

30 Laurels Your city will continuously receive Hoplites
Unit training boost sword.png

Swordsman Reinforcement V

30 Laurels Your city will continuously receive Swordsmen.
Instant resources all.png

Mixed Resource Package

30 Laurels The gods grant you some resources.

Your currently selected town will instantly receive wood, stone, and silver coins.

Unit training boost attack ship.png

Fire Ship Reinforcement IV

35 Laurels Your city will continuously receive Fire Ships.
Unit training boost bireme.png

Bireme Reinforcement V

35 Laurels Your city will continuously receive Biremes.
Unit movement boost1.png

Improved troop movement X

100 Laurels Units from your city are traveling faster than usual.
Longterm defense boost.png

Tyche’s Encouragement I

100 Laurels Tyche animates your troops to defend your city with a vengeance.

Defending units in the city are 5% more efficient for 7 days.

Longterm attack boost.png

Tyche’s Enlightenment I

100 Laurels Tyche ignites the inner flame of your troops.

Attacking units in the city are 10% more efficient for 7 days.

Longterm festival resource boost.png

Tyche’s Celebration of Joy I

100 Laurels Tyche lifts the morale and evokes the joy of living amongst your people.

The cost of city festivals is reduced by 20% for 7 days.

Unit training boost harpy.png

Harpy Reinforcement IV

150 Laurels Your city will continuously receive Harpies.
Unit training boost manticore.png

Manticore Reinforcement I

150 Laurels Your city will continuously receive Manticores.
Unit training boost fury.png

Eriny Reinforcement I

150 Laurels Your city will continuously receive Erinys.
Shopitem grepolympia effect population boost.png

Great Land Expansion

500 Laurels 100 extra population will be permanently available in your town.

Limit: 300 population per city

Acumen.png

Heightened Senses

500 Laurels Preternatural energy flows through the bodies of your troops, giving them particularly keen senses for the following hours.

The battle points you receive will be multiplied by 2 for the next 12 hours. This effect is applied to all of your cities.

After the Grepolympia ends

If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.