Grepolympia: Diferență între versiuni
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Acest articol oferă o imagine de ansamblu despre eveniment Grepolympia. | |||
În cazul în care sunteți în căutare de versiuni anterioare, vă rugăm să consultați: [[Grepolympia 2012]], [[Grepolympia 2013]] or [[Grepolympia 2016]]. | |||
[[File:Grepolympia_Logo.png|center]] | |||
= '''Grepolympia''' = | |||
Așa cum a decretat și ordonat însuși Zeus: Să înceapă Jocurile! | |||
Traiti experienta jocurilor olimpice din Grecia antica prin intermediul Grepolympia. Exista patru evenimente organizate care se vor desfasura timp de 3 zile fiecare. La fiecare eveniment veti avea la dispozitie un atlet pe care sa il antrenati in fiecare zi si sa il inscrieti in competitii. Premiile pentru participare sunt laurii, acestia putand fi comercializati la Magazin pentru resurse in plus, puteri divine sau alte efecte. Cei mai buni atleti vor castiga efecte unice la finalul fiecarui eveniment. Pentru a fi cei mai buni si pentru a fi in top, trebuie ca atletii vostri sa invete abilitatile necesare pentru a castiga prin utilizarea punctelor de antrenament. | |||
== '''Discipline''' == | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="100px" | '''Zilele 1 - 3''' | |||
!width="100px" | '''Zilele 4 - 6''' | |||
!width="100px" | '''Zilele 7 - 9''' | |||
!width="100px" | '''Zilele 10 - 12''' | |||
|- | |||
|align="center"|[[file:Hoplite_Race.png|150px]] '''Întrecerea hopliţilor''' | |||
|align="center"|[[file:Archery.png|150px]] ''' Tir cu arcul ''' | |||
|align="center"|[[file:Javelin_Throw.png|150px]] '''Aruncarea suliţei''' | |||
|align="center"|[[file:Chariot_Race.png|150px]] '''Cursă cu care de luptă''' | |||
|} | |||
== '''Training''' == | |||
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army. | |||
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot. | |||
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount. | |||
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame. | |||
<table align="center" width="70%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;"> | |||
<tr style="background:#344B6D; color:white"> | |||
<td rowspan="2" align=center width="50px">'''Unit'''</td> | |||
<td align=center>'''Hoplite Race'''</td> | |||
<td align=center>'''Archery'''</td> | |||
<td align=center>'''Javelin Throw'''</td> | |||
<td align=center>'''Chariot Races'''</td> | |||
<td align=center>'''All Competitions'''</td> | |||
</tr> | |||
<tr style="background:#344B6D; color:white"> | |||
<td align=center>Points/Unit</td> | |||
<td align=center>Points/Unit</td> | |||
<td align=center>Points/Unit</td> | |||
<td align=center>Points/Unit</td> | |||
<td align=center>Unit Limit/Slot</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Sword 40x40.png]]</td> | |||
<td align=center>112</td> | |||
<td align=center>93</td> | |||
<td align=center>93</td> | |||
<td align=center>93</td> | |||
<td align=center>22</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Slinger 40x40.png]]</td> | |||
<td align=center>102</td> | |||
<td align=center>123</td> | |||
<td align=center>112</td> | |||
<td align=center>102</td> | |||
<td align=center>20</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Archer 40x40.png]]</td> | |||
<td align=center>102</td> | |||
<td align=center>131</td> | |||
<td align=center>112</td> | |||
<td align=center>102</td> | |||
<td align=center>20</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Hoplite 40x40.png]]</td> | |||
<td align=center>152</td> | |||
<td align=center>117</td> | |||
<td align=center>152</td> | |||
<td align=center>117</td> | |||
<td align=center>18</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Rider 40x40.png]]</td> | |||
<td align=center>373</td> | |||
<td align=center>373</td> | |||
<td align=center>373</td> | |||
<td align=center>410</td> | |||
<td align=center>6</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Chariot 40x40.png]]</td> | |||
<td align=center>497</td> | |||
<td align=center>497</td> | |||
<td align=center>597</td> | |||
<td align=center>646</td> | |||
<td align=center>4</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Divineenvoy.png|40px]]</td> | |||
<td align=center>375</td> | |||
<td align=center>312</td> | |||
<td align=center>312</td> | |||
<td align=center>312</td> | |||
<td align=center>7</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Uz1.png|40px]]</td> | |||
<td align=center>3824</td> | |||
<td align=center>3476</td> | |||
<td align=center>3476</td> | |||
<td align=center>3476</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Uz2.png|40px]]</td> | |||
<td align=center>3890</td> | |||
<td align=center>3890</td> | |||
<td align=center>3890</td> | |||
<td align=center>3890</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Up1.png|40px]]</td> | |||
<td align=center>4134</td> | |||
<td align=center>4134</td> | |||
<td align=center>4134</td> | |||
<td align=center>3757</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Uh1.png|40px]]</td> | |||
<td align=center>2937</td> | |||
<td align=center>2937</td> | |||
<td align=center>2937</td> | |||
<td align=center>2937</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Uh2.png|40px]]</td> | |||
<td align=center>3094</td> | |||
<td align=center>3094</td> | |||
<td align=center>3094</td> | |||
<td align=center>3094</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Ua1.png|40px]]</td> | |||
<td align=center>2837</td> | |||
<td align=center>3687</td> | |||
<td align=center>2837</td> | |||
<td align=center>3120</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Ua2.png|40px]]</td> | |||
<td align=center>3159</td> | |||
<td align=center>3159</td> | |||
<td align=center>3159</td> | |||
<td align=center>3791</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Uhades1.png|40px]]</td> | |||
<td align=center>3476</td> | |||
<td align=center>3476</td> | |||
<td align=center>3476</td> | |||
<td align=center>3824</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Uhades2.png|40px]]</td> | |||
<td align=center>4142</td> | |||
<td align=center>4142</td> | |||
<td align=center>4142</td> | |||
<td align=center>4142</td> | |||
<td align=center>1</td> | |||
</tr> | |||
</table> | |||
*The values for training points are relative to the game speed ''(formula: training points/game speed)''. | |||
*The amount of units per training slot is also relative to game speed ''(formula: units*world speed)''. | |||
== '''Skills''' == | |||
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point. | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="100px" | Event | |||
!width="120px" | Hoplite Race | |||
!width="120px" | Archery | |||
!width="120px" | Javelin Throw | |||
!width="120px" | Chariot Races | |||
|- | |||
|align="center"|'''Skill Sets''' | |||
|align="center"|Speed, Strength, Endurance | |||
|align="center"|Accuracy, Intuition, Concentration | |||
|align="center"|Technique, Momentum, Throwing Power | |||
|align="center"|Control, Horsepower, Strength | |||
|} | |||
*''Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.'' | |||
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table. | |||
== '''Competition''' == | |||
Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination. | |||
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance. | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="100px" | '''Laurels''' | |||
!width="100px" | '''Hoplite Race''' | |||
!width="100px" | '''Archery''' | |||
!width="100px" | '''Javelin Throw''' | |||
!width="100px" | '''Chariot Races''' | |||
|- | |||
|align="center"|40 | |||
|align="center"|0 - 1199 m | |||
|align="center"|0 - 39 pts | |||
|align="center"|0 - 44 m | |||
|align="center"|0 - 2499 m | |||
|- | |||
|align="center"|50 | |||
|align="center"|1200 - 1499 m | |||
|align="center"|40 - 49 pts | |||
|align="center"|45 - 49 m | |||
|align="center"|2500 - 2999 m | |||
|- | |||
|align="center"|55 | |||
|align="center"|1500 - 1799 m | |||
|align="center"|50 - 59 pts | |||
|align="center"|50 - 54 m | |||
|align="center"|3000 - 3499 m | |||
|- | |||
|align="center"|60 | |||
|align="center"|1800 - 2099 m | |||
|align="center"|60 - 69 pts | |||
|align="center"|55 - 59 m | |||
|align="center"|3500 - 3999 m | |||
|- | |||
|align="center"|65 | |||
|align="center"|2100 - 2399 m | |||
|align="center"|70 - 79 pts | |||
|align="center"|60 - 64 m | |||
|align="center"|4000 - 4499 m | |||
|- | |||
|align="center"|70 | |||
|align="center"|2400 - 2699 m | |||
|align="center"|80 - 89 pts | |||
|align="center"|65 - 69 m | |||
|align="center"|4500 - 4999 m | |||
|- | |||
|align="center"|80 | |||
|align="center"|2700+ m | |||
|align="center"|90+ pts | |||
|align="center"|70+ m | |||
|align="center"|5000+ m | |||
|} | |||
==== Rankings ==== | |||
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking. | |||
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations. | |||
== '''Rewards''' == | |||
In addition to the rewards alliances and players can receive, there are various [[Awards#Grepolympic_Awards|awards]] that can be earned as well during the Games. | |||
==== Player Rewards==== | |||
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items. | |||
==== Alliance Rewards ==== | |||
At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. | |||
The strength, or intensity, of this effect will depend on where the alliance places in the rankings. '''''Duration: 14 Days from the enactment of the reward.''''' | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="50px" | Event | |||
!width="300px" | Reward | |||
!width="400px" | Effect | |||
|- | |||
!width=14% align="center"| '''Hoplite Race''' | |||
|align="center"| [[File:Olympic_torch.png]] | |||
The Olympic Torch | |||
|align="left"| Grants up to +20% defensive bonus in all cities | |||
[[File:Gründer.png]]1st Place: 20% | |||
[[File:Gründer.png]]2nd Place: 15% | |||
[[File:Gründer.png]]3rd Place: 10% | |||
[[File:Gründer.png]]4-10th Places: 5% | |||
|- | |||
!width=14% align="center"| '''Archery''' | |||
|align="center"| [[File:Olympic acumen.png]] | |||
Olympic Senses | |||
|align="left"| Grants up to +40% battle points | |||
[[File:Gründer.png]]1st Place: 40% | |||
[[File:Gründer.png]]2nd Place: 30% | |||
[[File:Gründer.png]]3rd Place: 20% | |||
[[File:Gründer.png]]4-10th Places: 10% | |||
|- | |||
!width=14% align="center"| '''Javelin Throw''' | |||
|align="center"| [[File:Olympic_merchant.png]] | |||
Olympic Merchant | |||
|align="left"| Grants up to +40% resource profuction | |||
[[File:Gründer.png]]1st Place: 40% | |||
[[File:Gründer.png]]2nd Place: 30% | |||
[[File:Gründer.png]]3rd Place: 20% | |||
[[File:Gründer.png]]4-10th Places: 10% | |||
|- | |||
!width=14% align="center"| '''Chariot Races''' | |||
|align="center"| [[File:Olympic_sword.png]] | |||
The Olympic Sword | |||
|align="left"| Grants up to +20% attack strength, land or naval | |||
[[File:Gründer.png]]1st Place: 20% | |||
[[File:Gründer.png]]2nd Place: 15% | |||
[[File:Gründer.png]]3rd Place: 10% | |||
[[File:Gründer.png]]4-10th Places: 5% | |||
|} | |||
== '''Shop''' == | |||
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below: | |||
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1" | |||
!width="150px" | '''Item''' | |||
!width="80px" | '''Price''' | |||
!width="350px" | '''Description''' | |||
|- | |||
|align="center"|[[file:Unit training boost archer.png]] | |||
Archer Reinforcement V | |||
|align="center"|30 Laurels | |||
|align="center"|Your city will continuously receive Archers | |||
|- | |||
|align="center"|[[file:Unit training boost hoplite.png]] | |||
Hoplite Reinforcement V | |||
|align="center"|30 Laurels | |||
|align="center"|Your city will continuously receive Hoplites | |||
|- | |||
|align="center"|[[file:Unit training boost sword.png]] | |||
Swordsman Reinforcement V | |||
|align="center"|30 Laurels | |||
|align="center"|Your city will continuously receive Swordsmen. | |||
|- | |||
|align="center"|[[file:Instant resources all.png]] | |||
Mixed Resource Package | |||
|align="center"|30 Laurels | |||
|align="center"|The gods grant you some resources. | |||
Your currently selected town will instantly receive wood, stone, and silver coins. | |||
|- | |||
|align="center"|[[file:Unit training boost attack ship.png]] | |||
Light Ship Reinforcement IV | |||
|align="center"|35 Laurels | |||
|align="center"|Your city will continuously receive Light Ships. | |||
|- | |||
|align="center"|[[file:Unit training boost bireme.png]] | |||
Bireme Reinforcement V | |||
|align="center"|35 Laurels | |||
|align="center"|Your city will continuously receive Biremes. | |||
|- | |||
|align="center"|[[file:Unit movement boost1.png]] | |||
Improved troop movement X | |||
|align="center"|100 Laurels | |||
|align="center"|Units from your city are traveling faster than usual. | |||
|- | |||
|align="center"|[[file:Longterm defense boost.png]] | |||
Tyche’s Encouragement I | |||
|align="center"|100 Laurels | |||
|align="center"|Tyche animates your troops to defend your city with a vengeance. | |||
Defending units in the city are 5% more efficient for 7 days. | |||
|- | |||
|align="center"|[[file:Longterm attack boost.png]] | |||
Tyche’s Enlightenment I | |||
|align="center"|100 Laurels | |||
|align="center"|Tyche ignites the inner flame of your troops. | |||
Attacking units in the city are 10% more efficient for 7 days. | |||
|- | |||
|align="center"|[[file:Longterm festival resource boost.png]] | |||
Tyche’s Celebration of Joy I | |||
|align="center"|100 Laurels | |||
|align="center"|Tyche lifts the morale and evokes the joy of living amongst your people. | |||
The cost of city festivals is reduced by 20% for 7 days. | |||
|- | |||
|align="center"|[[file:Unit training boost harpy.png]] | |||
Harpy Reinforcement IV | |||
|align="center"|150 Laurels | |||
|align="center"|Your city will continuously receive Harpies. | |||
|- | |||
|align="center"|[[file:Unit training boost manticore.png]] | |||
Manticore Reinforcement I | |||
|align="center"|150 Laurels | |||
|align="center"|Your city will continuously receive Manticores. | |||
|- | |||
|align="center"|[[file:Unit training boost fury.png]] | |||
Eriny Reinforcement I | |||
|align="center"|150 Laurels | |||
|align="center"|Your city will continuously receive Erinys. | |||
|- | |||
|align="center"|[[file:Shopitem grepolympia effect population boost.png]] | |||
Great Land Expansion | |||
|align="center"|500 Laurels | |||
|align="center"|100 extra population will be permanently available in your town. | |||
Limit: 300 population per city | |||
|- | |||
|align="center"|[[file:Acumen.png]] | |||
Heightened Senses | |||
|align="center"|500 Laurels | |||
|align="center"|Preternatural energy flows through the bodies of your troops, giving them particularly keen senses for the following hours. | |||
The battle points you receive will be multiplied by 2 for the next 12 hours. This effect is applied to all of your cities. | |||
|- | |||
|} | |||
= After the Grepolympia ends = | |||
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy. | |||
[[Category: Events]] |
Versiunea de la data 1 martie 2017 06:39
Acest articol oferă o imagine de ansamblu despre eveniment Grepolympia. În cazul în care sunteți în căutare de versiuni anterioare, vă rugăm să consultați: Grepolympia 2012, Grepolympia 2013 or Grepolympia 2016.
Grepolympia
Așa cum a decretat și ordonat însuși Zeus: Să înceapă Jocurile!
Traiti experienta jocurilor olimpice din Grecia antica prin intermediul Grepolympia. Exista patru evenimente organizate care se vor desfasura timp de 3 zile fiecare. La fiecare eveniment veti avea la dispozitie un atlet pe care sa il antrenati in fiecare zi si sa il inscrieti in competitii. Premiile pentru participare sunt laurii, acestia putand fi comercializati la Magazin pentru resurse in plus, puteri divine sau alte efecte. Cei mai buni atleti vor castiga efecte unice la finalul fiecarui eveniment. Pentru a fi cei mai buni si pentru a fi in top, trebuie ca atletii vostri sa invete abilitatile necesare pentru a castiga prin utilizarea punctelor de antrenament.
Discipline
Zilele 1 - 3 | Zilele 4 - 6 | Zilele 7 - 9 | Zilele 10 - 12 |
---|---|---|---|
Întrecerea hopliţilor | Tir cu arcul | Aruncarea suliţei | Cursă cu care de luptă |
Training
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.
- The values for training points are relative to the game speed (formula: training points/game speed).
- The amount of units per training slot is also relative to game speed (formula: units*world speed).
Skills
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
Event | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
Skill Sets | Speed, Strength, Endurance | Accuracy, Intuition, Concentration | Technique, Momentum, Throwing Power | Control, Horsepower, Strength |
- Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Competition
Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
Laurels | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
40 | 0 - 1199 m | 0 - 39 pts | 0 - 44 m | 0 - 2499 m |
50 | 1200 - 1499 m | 40 - 49 pts | 45 - 49 m | 2500 - 2999 m |
55 | 1500 - 1799 m | 50 - 59 pts | 50 - 54 m | 3000 - 3499 m |
60 | 1800 - 2099 m | 60 - 69 pts | 55 - 59 m | 3500 - 3999 m |
65 | 2100 - 2399 m | 70 - 79 pts | 60 - 64 m | 4000 - 4499 m |
70 | 2400 - 2699 m | 80 - 89 pts | 65 - 69 m | 4500 - 4999 m |
80 | 2700+ m | 90+ pts | 70+ m | 5000+ m |
Rankings
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.
Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.
Player Rewards
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.
Alliance Rewards
At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.
Shop
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
After the Grepolympia ends
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.