Grepolympia - Cupa Greciei
Dacă căutați alte versiuni de Grepolympia, vă rugăm să consultați: Grepolympia or Grepolympia de iarnă.
Grepolympia – Cupa Greciei
Experimentați vechiul joc grec, cu mingia, episkyros, pe durat Cupei Grecești!
În calitate de membru al echipei Grepolimenilor, te vei confrunta cu oponenți diferiți în meciurile care se desfățoara la fiecare 3 zile. Pentru fiecare meci, aveți un atlet pe care îl puteți antrena zilnic și puteți intra în meciuri pentru a marca pentru grepolimpii. Premiile pentru participare sunt lauri, iar acestea pot fi tranzacționate la magazinul evenimentului pentru resurse suplimentare, vrăji sau alte efecte Cele mai bune alianțe vor câștiga efecte unice la sfârșitul fiecărui meci, iar cei mai buni 15% jucători vor ajunge să reprezinte grepolimpii în luptele împotriva uneia dintre cele patru echipe grecești cunoscute: Bufnița războinică a Atenei, Hopliții Spartani, Pegasii Corintin și Fulgerele Olimpului.Pentru a deveni cel mai bun și pentru a ieși în top, va trebui să-i înveți atleții tăi abilitățile de a câștiga împotriva acestor adversari cu seturi de competențe diferite, deci atribuiți cu înțelepciune punctele de antrenament.
Programul turneelor
Zilele 1-3 | Zilele 4-6 | Zilele 7-9 | Zilele 10-12 |
---|---|---|---|
Bufnița Razboinică a Atenei |
Hopliții Spartani |
Pegașii Corintin |
Fulgerele Olimpului |
Antrenament
Pentru fiecare meci, aveți un atlet pe care îl puteți antrena. Pentru a-l antrena, aveți nevoie de unități (teren sau unități mitic) pentru a vă ajuta. Poți să te bazezi pe orice unitate din orice oraș pentru a te ajuta cu pregătirea, dar să fii atent - Unitățile folosite pentru antrenament vor fi luate definitiv din armată.
Stagiile de formare oferă 2 sloturi gratuite de instruire, iar alte 2 pot fi achiziționate pentru 100 și, respectiv, 200 de monede de aur. Aceste sloturi rămân active în toate meciurile. Numărul de unități care pot fi instruiți în fiecare slot este limitat, ceea ce înseamnă că timpul de antrenament este de 1,5 ore pe slot.
Odată ce începeți să vă antrenați atletul, nu puteți anula comanda și nu îl veți putea retrage. Gândește-te cu atenție dacă vrei să folosești acea unitate. Fiecare unitate folosită va oferi puncte de antrenament pentru atlet, iar fiecare unitate oferă o sumă diferită.
Tabelul de mai jos oferă informații despre fiecare unitate și punctele de instruire oferite. De asemenea, puteți utiliza monede de aur pentru a permite atletului să se antreneze cu 20% mai eficient în decurs de 12 ore. Acest lucru vă permite să obțineți mai multe puncte de antrenament decât ar fi normal. Acest efect survine la următorul meci dacă se începe spre sfârșitul intervalului de timp al meciului.
- Valorile punctelor de antrenament sunt raportate la viteza jocului (formula: puncte de antrenament / viteza jocului) .
- Cantitatea de unități pe slot pentru formare este, de asemenea, raportată la viteza jocului (formula: unități * viteză lumii) .
Skills
There are 3 skills for each match which your athlete can learn. Since every opponent has a different strategy, it is recommended to set your skills wisely. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
Match | Athens | Spartans | Corinthians | Olympus |
---|---|---|---|---|
Skill Sets | Speed, Technique, Endurance | Concentration, Strength, Endurance | Concentration, Technique, Speed | Spirit, Concentration, Strength |
- Note: As there is a different skill set for each match, the training points gained for each match will reset after the completion of the match.
If the distribution of your skill points is not working out as expected, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Match
Your athlete can enter into a match once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. Your personal outcome of the match will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete contributed to the match, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
Laurels | Athens War Owls | Spartan Hoplites | Corinthian Pegasi | Olympus Thunderbolts |
---|---|---|---|---|
40 | 0 - 45 s | 0 - 45 s | 0 - 49 s | 0 - 49 s |
50 | 45.01 - 65 s | 50.01 - 67 s | 49.01 - 66 s | 49.01- 69 s |
55 | 65.01 - 90 s | 70.01 - 90 s | 66.01 - 90 s | 69.01- 90 s |
60 | 90.01 - 120 s | 90.01 - 110 s | 90.01 - 115 s | 90.01 - 109 s |
65 | 120.01 - 150 s | 110.01 - 140 s | 115.01 - 135 s | 110.01 – 130 s |
70 | 150.01 - 190 s | 140.01 - 165 s | 135.01 - 160 s | 130.01 - 155 s |
80 | 190.01+ s | 165.01+ s | 160.01+ s | 155.01+ s |
Rankings
The player ranking is based on the athlete's best result during a match, so each player will appear only once in the ranking.
For the alliance ranking, the contributions to the match of the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a match, each missing member will account for "0" points in the calculations.
Current Score (Community)
The top 15 players of each game world and match will make it to the starting lineup of the Grepolympians and face the opposing teams directly. They are being supported by the top 15% of all players of the match. Their combined points will result in the team's score. The team with the highest score at the end of the match, wins.
The 4 Greek teams will each start with a set score. Once per match, they will realize that a change in strategy may be in order and then increase their efforts to achieve an even higher score value, meaning that their initial score set at the beginning of the match is updated once before the match ends. This can happen at any time during the match, apart from the final 5 hours of the encounter. Should the Grepolympians be victorious in a match, all players who have participated at least once in every match of the Greek Cup up until this point, will receive a community reward.
In case you missed one of the exciting matches, you may check back on previous scores as well, clicking on the respective opponent’s team crest.
Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Greek Cup. This includes new awards for the top 15 players of each match.
Player Rewards
Depending on the contribution to a match, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.
Alliance Rewards
At the end of each match, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.
Community Rewards
If the Grepolympians win their match against their opponents, all players who paticipated in a match before this victory will benefit from great community rewards:
Shop
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
After the Greek Cup ends
If you still have laurel leaves left over at the end of the Greek Cup, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.